Vehicles

The above is of the Mobile Command Post. It  has two 130mm Anti-armor/bunker cannons. Above those are anti-infantry miniguns. It has 4 turrets on each side, one turret on the 2nd "floor" and two balcony for snipers on each side of the 2nd "floors" it also has 2 missile pods on top, one in front holds 9 heavy assault missiles, and the one on the back holds 6. This vehicle has everything ypu need for a command post, weapons supplies, comms, and other things. The blue latter is inside and lets you travel between floors.

(For security purposes this is only a basic schematic)


Multi Purpose Assault Tank

As its name suggests, this is a multi-purpose tank. It is mainly used as an anti armor platform, but can easily substitute as an anti infantry, and anti air vehicle. None of the weapons need to be operated outside of the cabin. This take needs a crew from 1(very advanced operator) to 4 operators. The MPAT can also reach speeds of about 75 miles per hour.

-Its main weapon are the two 109 MM auto-reload cannons. The shells that they fire are designed to either explode on contact, or to shear through armor and explode inside of the cabin. It has an effective range of a mile or so.

-The MPATs secondary weapon system is the missiles pods it houses. The missiles number in the dozens, and track onto their target, and have a variety of sensors, and cameras to hit their intended targets more often. They have a range of about 3-5 miles. The missile pods rotate on a separate base than the cannons.

-The final weapon system of the MPAT is its anti infantry capabilities. It has two 8 barreled 'mini guns' that fire 7mm HE rounds. These also rotate on a separate base than the main cannons, or the Missile pods.

The MPAT has 4 inch armor in most areas, and 6 inch armor in the crew cab. The armor on the outside is a thick pierce/explosive resistant plate, underneath is a honeycomb like pattern, with pockets of air(or other substance) to disperse shock waves, and another plate after, and finally a flexible shatter resistant weave.


Attack and Recon Wolf

The ARW is the faster of the two mechs Rebelion employs.  It is crewed by one person, but depending on the situation, it can have a squad or so to make repairs, or to guard it. The ARW is used as a recon unit, an artillery unit, and a giant sniping unit. The ARW can reach speeds of about 90 MPH.

-The ARW only has one main weapon system. Which is two 140 mm cannons. These use a variety of shells depending on what is needed at the time. They can fire anything from long range spread shot HE artillery rounds, to super accurate sniper rounds. The range of the ARW's fire is mostly limited only by the types of rounds it is firing, but can be from less than 1 mile all the way up to 30 miles away.

-The ARWs second weapon system is simply two 8 barreled miniguns, as used by other vehicles, and does the same job.

The ARW is mostly armor, except for joint, and the cockpit so generally speaking it has between 6 inches and 1 foot of armor.


Doom on Legs Land Dragon

The DoLLD is basically a suped up version of the ARW. It has thicker armor, more weapons, and stronger weapons. It can hold the same amount of personnel as the ARW, one pilot, and a squad if needed. Since the DoLLD has thicker armor, bigger, and more weapons, it moves notcieably slower, but is still relatively fast and agile at a top speed of around 70 miles an hour.

-The first of the DoLLDs two weapon systems is the 6 artillery cannons mounted on its back. Each cannon is 95mm wide, and fires a variety of shells, similar to the ARWs ammo, even the sniper rounds. Although the latter wont quite as accurate.

-The second of the DoLLDs weapon systems is the pair of heavy fire 'mini guns,' mounted on either side of it. Each of the main mini guns has four 80mm cannons that fire off HE AR rounds.

-A sub-weapon system that is also on the DoLLD are the smaller cannons mounted directly under their larger counter parts, the large miniguns. These are used to fire off rockets, or tracking missiles.


The DoLLDs armor varies as with the ARW, and is proportionally the same, except with the thinnest/weakest armor at 1 foot of thickness, and the thickest at 2.5 feet.


Note: MPAT formations- 3-7 Squad, 8-12 Small Attack Force(SAF), anything above is an MPAT Regiment

ARW Formations- 2-10 Wolf Pack(or Pack for short), 11-20 Wolf Clan(or Clan for short) Anything more, up to 40 in a group, is an ARW Regiment, anything greater is a Battle Group(BG)

DoLLD Formation- 2-10 Assault Squad(AS), 11-20 Ground Shaker(GS), anymore up to 30 is Moving Siege Engine(MSE) anything greater is an MSE Regiment

Any combination of the above is a Assault Group(with up to 20 of each), anything greater than that is Battle Regiment


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